Part of 3DLife’s major goal to bring the 3D media Internet
to life, concerns the development and wide-spread
distribution of online tele-immersive (TI) virtual
environments. As the techniques powering challenging tasks
for user reconstruction and activity tracking within a virtual environment are maturing, along with consumer-grade
availability of specialized hardware, this paper focuses on
the simple practices used to make real-time tele-immersion
within a networked virtual world a reality.