Towards a serious game to teach ISO/IEC 12207 software lifecycle process: an interactive learning approach
Aydan, Ufuk and Yilmaz, Murat and O'Connor, Rory (2015) Towards a serious game to teach ISO/IEC 12207 software lifecycle process: an interactive learning approach. In: 15th International Conference on Software Process Improvement and Capability dEtermination (SPICE 2015), 15-17 June 2015, Gothenburg, Swedan.
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ISO/IEC12207 training is a key element to provide an ability to software development organizations for selecting a set of required processes, measuring the performance of these processes, and continuously improving them. Traditionally, such training is either performed by an expert individual to the software quality management personnel most likely in form of a seminar in a classroom environment. This may also be given by a suitability qualified professional, such as a registered auditor. However, software requirements are usually subject to change, and therefore such training is not enough to teach the substantial details of the entire standard. This has led to increased reports of complications, which demotivates organization to use this standard. To improve the quality of training, a 3D serious game was proposed for the software practitioners. The preliminary idea here is that the game employs 3D office landscape to provide a realistic virtual environment ensuring that the training will be based on real word like situations. Before building a prototype for our serious game, we consulted five industrial experts whose works are related with ISO standards. To give these practitioners an opportunity to explore the conceptual design and raise some potential problems, the semi-structured interview method was used. Based on the suggestions of experts, dynamics and mechanics of the proposed game were updated. Taken together, initial results suggest that a serious game for teaching ISO/IEC 12207 should be useful for individuals who are interested to learn more about the standard.
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