Monaghan, David, Kelly, Philip and O'Connor, Noel E. ORCID: 0000-0002-4033-9135 (2011) Quantifying human reconstruction accuracy for Voxel Carving in a sporting environment. In: ACM MM, 28 Nov - 1 Dec. 2011, Scottsdale, AZ..
Abstract
Whilst voxel carving approaches exist that allow non-invasive 3D human reconstruction, their performance is heavily dependent on the number of cameras used and the placement of these cameras around the subject. We present a technique to quantify the fall-off in accuracy of spatially carved volumetric representations of humans based on real world constraints. We describe an example of such a quantitative evaluation using a synthetic dataset of typical sports motion in a tennis court scenario, created using computer graphics techniques and motion capture data. Experiments are performed using a baseline voxel carving technique that includes player tracking, background subtraction and player voxel carving. This type of quantitative evaluation could be used by amateur sporting clubs without a sophisticated capture infrastructure to understand how best to instrument a camera network in order to obtain a good trade-off between reconstruction accuracy and installation cost.
Metadata
Item Type: | Conference or Workshop Item (Poster) |
---|---|
Event Type: | Conference |
Refereed: | Yes |
Subjects: | Computer Science > Visualization Computer Science > Image processing |
DCU Faculties and Centres: | Research Institutes and Centres > CLARITY: The Centre for Sensor Web Technologies |
Use License: | This item is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 3.0 License. View License |
ID Code: | 16644 |
Deposited On: | 06 Dec 2011 16:24 by David Monaghan . Last Modified 22 Oct 2018 15:29 |
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