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Integration of psychological models in the design of artificial creatures

Bryant, Catherine M. and Jones, Gareth J.F. and Wills, A. J. (2004) Integration of psychological models in the design of artificial creatures. In: the Symposium on Emotion, Cognition and Affective Computing, at the AISB'04 Convention, 29 March - 1 April 2004, Leeds, U.K..

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Artificial creatures form an increasingly important component of interactive computer games. Examples of such creatures exist which can interact with each other and the game player and learn from their experiences. However, we argue, the design of the underlying architecture and algorithms has to a large extent overlooked knowledge from psychology and cognitive sciences. We explore the integration of observations from studies of motivational systems and emotional behaviour into the design of artificial creatures. An initial implementation of our ideas using the “sim agent” toolkit illustrates that physiological models can be used as the basis for creatures with animal like behaviour attributes. The current aim of this research is to increase the “realism” of artificial creatures in interactive game-play, but it may have wider implications for the development of AI.

Item Type:Conference or Workshop Item (Paper)
Event Type:Conference
Uncontrolled Keywords:Artificial Intelligence
Subjects:Computer Science > Information retrieval
DCU Faculties and Centres:DCU Faculties and Schools > Faculty of Engineering and Computing > School of Computing
Official URL:
Use License:This item is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 3.0 License. View License
ID Code:16209
Deposited On:09 Jun 2011 09:39 by Shane Harper. Last Modified 02 Nov 2016 13:50

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