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Evaluating a dancer's performance using Kinect-based skeleton tracking

O'Connor, Noel E. and Kelly, Philip (2011) Evaluating a dancer's performance using Kinect-based skeleton tracking. In: ACM Multimedia 2011, 28 Nov - 1 Dec 2011, Scottsdale, AZ..

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Abstract

In this work, we describe a novel system that automatically evaluates dance performances against a gold-standard performance and provides visual feedback to the performer in a 3D virtual environment. The system acquires the motion of a performer via Kinect-based human skeleton tracking, making the approach viable for a large range of users, including home enthusiasts. Unlike traditional gaming scenarios, when the motion of a user must by kept in synch with a pre-recorded avatar that is displayed on screen, the technique described in this paper targets online interactive scenarios where dance choreographies can be set, altered, practiced and refined by users. In this work, we have addressed some areas of this application scenario. In particular, a set of appropriate signal processing and soft computing methodologies is proposed for temporally aligning dance movements from two different users and quantitatively evaluating one performance against another.

Item Type:Conference or Workshop Item (Paper)
Event Type:Conference
Refereed:Yes
Uncontrolled Keywords:Skeleton tracking; Microsoft Kinect; Signal Processing
Subjects:Computer Science > Visualization
Computer Science > Image processing
DCU Faculties and Centres:DCU Faculties and Schools > Faculty of Engineering and Computing > School of Electronic Engineering
Research Initiatives and Centres > CLARITY: The Centre for Sensor Web Technologies
Use License:This item is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 3.0 License. View License
ID Code:16574
Deposited On:06 Dec 2011 16:13 by Philip Kelly. Last Modified 06 Dec 2011 16:13

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