The ability to accurately achieve performance capture of athlete motion during competitive play in near real-time promises to revolutionise not only broadcast sports graphics visualisation and commentary, but also potentially performance analysis, sports medicine, fantasy sports and wagering. In this paper, we present a highly portable, non-intrusive approach for synthesising human athlete motion in competitive game-play with lightweight instru- mentation of both the athlete and field of play. Our data-driven puppetry technique relies on a pre-captured database of short segments of motion capture data to construct a motion graph augmented with interpolated mo- tions and speed variations. An athlete’s performed motion is synthesised by finding a related action sequence through the motion graph using a sparse set of measurements from the performance, acquired from both worn inertial and global location sensors. We demonstrate the efficacy of our approach in a challenging application scenario, with a high-performance tennis athlete wearing one or more lightweight body-worn accelerometers and a single overhead camera providing the athlete’s global position and orientation data. However, the approach is flexible in both the number and variety of input sensor data used. The technique can also be adopted for searching a motion graph efficiently in linear time in alternative applications.
Metadata
Item Type:
Article (Published)
Refereed:
Yes
Uncontrolled Keywords:
motion synthesis; data-driven; wearable devices; global position