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A systematic investigation into the use of game elements in the context of software business landscapes: a systematic literature review

Olgun, Serhan, Yilmaz, Murat orcid logoORCID: 0000-0002-2446-3224, Clarke, Paul orcid logoORCID: 0000-0002-4487-627X and O'Connor, Rory orcid logoORCID: 0000-0001-9253-0313 (2017) A systematic investigation into the use of game elements in the context of software business landscapes: a systematic literature review. In: 17th International Conference on Software Process Improvement and Capability dEtermination (SPICE 2017), 4-5 Oct 2017, Palma de Mallorca, Spain. ISBN 978-3-319-67383-7

Abstract
The software development process is a set of activities to produce software applications that human plays a crucial role. Since it is a people centric activity some obstacles (i.e. user motivation, engagement, communication and collaboration) may occur. Therefore, software business organizations are seeking new productive solutions, try different tools and methods in order to overcome the challenges and improve their software business processes. A lot of researches have been made to increase the quality and enhance the software development process. Along with these innovative research new efficient techniques and concepts offered. As a solution the term gamification or using game elements in non-game contexts have been realized to enhance the software development process and overcome the challenges related to human factors. However, the applicability of the use of game elements in the context of software business landscapes is still controversial issue and not totally proved yet. Many researches and empirical studies have been conducted for the benefits of it and how these game elements affect the quality of software development process. Thus, in this paper a systematic literature review was conducted in order to investigate the application of game elements both in research and industrial levels of software development and as well as in software business landscapes for further research.
Metadata
Item Type:Conference or Workshop Item (Paper)
Event Type:Conference
Refereed:Yes
Uncontrolled Keywords:gamification; software development; game elements; systematic mapping; literature review; systematic review
Subjects:Computer Science > Software engineering
DCU Faculties and Centres:Research Institutes and Centres > Lero: The Irish Software Engineering Research Centre
DCU Faculties and Schools > Faculty of Engineering and Computing > School of Computing
Published in: Software Process Improvement and Capability Determination. Communications in Computer and Information Science (CCIS) 770. Springer. ISBN 978-3-319-67383-7
Publisher:Springer
Official URL:https://doi.org/10.1007/978-3-319-67383-7_28
Copyright Information:© 2017 Springer. The original publication is available at www.springerlink.com
Use License:This item is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 3.0 License. View License
ID Code:22026
Deposited On:22 Sep 2017 08:58 by Rory O'connor . Last Modified 23 Oct 2019 12:59
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