PlaySAFe: results from a virtual reality study using digital game-based learning for SAFe agile software development
O'Farrell, Emer, Yilmaz, MuratORCID: 0000-0002-2446-3224, Gulec, UlasORCID: 0000-0002-6084-3590 and Clarke, PaulORCID: 0000-0002-4487-627X
(2021)
PlaySAFe: results from a virtual reality study using digital game-based learning for SAFe agile software development.
In: European Conference on Software Process Improvement (EuroSPI 2021), 1 - 3 Sept 2021, Krems, Austria.
ISBN 978-3-030-85520-8
A common strategy to train software practitioners in agile frameworks is to have employees undertake classroom-based training. However, due to its nature, participants are lectured for a scheduled time-line with little necessity to interact. In particular, classroom-based training often might not provide substantial trainee interaction, which could result in apathy. To tackle this issue, we conducted empirical research to investigate the role of digital game-based learning (GBL) in employees’ training on the Scaled Agile Framework (SAFe). To figure out whether gameplay was a preferable training method, PlaySAFe (i.e., a 3D game) was developed within the study’s scope and tested with nine active SAFe practitioners from an industrial setting. Restrictions imposed by the COVID-19 pandemic have forced many to seek alternative means of teaching and learning. In particular, the findings obtained from the tests illustrate that PlaySAFe can be effectively used as a complementary tool that supports SAFe classroom-based training. This study has highlighted numerous benefits of GBL, such as allowing newcomers a quick and efficient means to learn and understand the practical groundwork of SAFe in advance of learning more theoretical concepts in conventional training.
Metadata
Item Type:
Conference or Workshop Item (Paper)
Event Type:
Conference
Refereed:
Yes
Uncontrolled Keywords:
Software engineering processes; Digital game-based learning;
Agile frameworks
EuroSPI 2021: Systems, Software and Services Process Improvement. Communications in Computer and Information Science (CCIS)
1142.
Springer. ISBN 978-3-030-85520-8