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Remote and lab-based research of viewing experiences and recollection in cinematic virtual reality

Szita, Kata orcid logoORCID: 0000-0002-3177-9980 and Gander, Pierre (2021) Remote and lab-based research of viewing experiences and recollection in cinematic virtual reality. Proceedings of the 16th SweCog Conference . ISSN 978-91-983667-8-5

Abstract
Cinematic virtual reality (VR) affords 360-degree viewing experiences during which a viewer’s body position defines the momentary viewing perspective: a moving-image content is presented in 360 degrees, while one only accesses the segment of the narrative space toward which they are facing at any given time (Mateer, 2017). The 360-degree space prompts highly immersive experiences and embodied engagement (Van den Broeck, Kawsar, & Schöning, 2017). However, the arbitrariness and constant changes of viewing perspectives may affect a viewer’s comprehension and recollection of narrative elements. The study proposes that such immersive experiences and sensorimotor involvement induce a first-person perspective to observe narrative events (St. Jacques, 2019). As opposed to a camera perspective, first-person perspective is associated with an increased sensation of narrative presence and emotional engagement, as well as more accurate and vivid recollection of information (Serino & Repetto, 2018). To determine these effects, we designed an experiment to compare viewers’ reactions to an animated movie, Pearl (Osborne, 2016), either watched using a head-mounted display or on a regular screen. Due to the restrictions related to the Covid-19 pandemic, laboratory testing of the hypothesis was no longer feasible, therefore an online experiment was designed. In this experiment, participants were recruited from internet-based communities and were requested to use their own equipment at a location of their choice. In the following, we present the methods and findings of the online experiment (Szita, Gander, & Wallstén, 2021) and the methodological challenges and limitations remote data collection holds. Based on these limitations, we outline a follow-up experiment to be conducted in laboratory settings.
Metadata
Item Type:Article (Published)
Refereed:Yes
Subjects:Computer Science > Computer engineering
Computer Science > Information technology
DCU Faculties and Centres:DCU Faculties and Schools > Faculty of Humanities and Social Science
DCU Faculties and Schools > Faculty of Humanities and Social Science > School of Communications
Publisher:University of Skövde
Official URL:https://www.diva-portal.org/smash/record.jsf?pid=d...
Copyright Information:Authors
ID Code:31847
Deposited On:01 Dec 2025 10:44 by Dr Kata Szita . Last Modified 01 Dec 2025 10:44
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