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Through Someone Else's Eyes: Lifelogging Meets Narrative Virtual Reality

Xu, Liang orcid logoORCID: 0000-0002-2619-1883, Jia, Songkai, Gurrin, Cathal orcid logoORCID: 0000-0003-2903-3968, Ward, Monica orcid logoORCID: 0000-0001-7327-1395 and Tran, Allie (2025) Through Someone Else's Eyes: Lifelogging Meets Narrative Virtual Reality. In: The 33rd ACM International Conference on Multimedia, 27–31 October 2025, Dublin, Ireland. ISBN 979-8-4007-2035-2/2025/10

Abstract
This paper presents a novel approach to lifelogging by transforming it into a narrative-driven Virtual Reality (VR) experience that we call SLIVeR (Someone else’s Lifelog in Virtual Reality). The system situates users in an immersive, emotionally charged environment where they explore lifelog video fragments as part of a memory recovery narrative. Users begin disoriented, responding to existential prompts such as ‘Who am I?’ and ‘What was the last thing I did?’ — each unlocking cinematic scenes that reconstruct a car accident central to the character’s identity loss. The experience transitions into a metaphorical space representing the fragmented mind, where users interact with floating lifelog questions organised by theme (e.g., relationships, movement, work). These interactions simulate a lifelog search interface embedded within a story arc, encouraging reflection and engagement. To evaluate SLIVeR, we conducted a mixed-methods study with 30 participants, analysing engagement using the User Engagement Scale (UES) and thematic reflection questions. Results showed that narrative coherence, visual interactivity, and identity-driven content enhanced user engagement. Social and emotionally resonant question types were rated as more meaningful than routine-based ones. This work demonstrates how VR, narrative framing, and lifelog data can be fused into a reflective, game-like experience that deepens both interaction and emotional connection.
Metadata
Item Type:Conference or Workshop Item (Paper)
Event Type:Conference
Refereed:Yes
Uncontrolled Keywords:Lifelogging, Virtual Reality, Serious Game, User Engagement, Reflective Systems, Personal Data, Interactive Storytelling
Subjects:Computer Science > Information retrieval
Computer Science > Multimedia systems
Computer Science > Information storage and retrieval systems
Computer Science > Lifelog
Engineering > Virtual reality
DCU Faculties and Centres:DCU Faculties and Schools > Faculty of Engineering and Computing
DCU Faculties and Schools > Faculty of Engineering and Computing > School of Computing
Research Institutes and Centres
Research Institutes and Centres > ADAPT
Published in: MM '25: Proceedings of the 33rd ACM International Conference on Multimedia. . ACM. ISBN 979-8-4007-2035-2/2025/10
Publisher:ACM
Official URL:https://dl.acm.org/doi/proceedings/10.1145/3746027
Copyright Information:Authors
Funders:Research Ireland
ID Code:32004
Deposited On:15 Dec 2025 10:26 by Liang Xu . Last Modified 15 Dec 2025 10:26
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