Jiang, Shan, Rooney, Brendan and Lee, Hyowon
ORCID: 0000-0003-4395-7702
(2025)
Designing Usable Information Display in Immersive Virtual Environments.
In: 20th SIGGRAPH International Conference on Virtual Reality Continuum and its Applications, 13-14 December 2025, Macau, China.
ISBN 979-8-4007-1348-4
Abstract
One of the characteristics offered in the Virtual Reality (VR)
interaction is the way the information is displayed in the VR
environment: labels, icons, text and instructions are usually
associated with or aached to objects in VR (diegetic approach)
but a unique affordance of the medium allows such information
to be shown at any fixed location, independent of the user’s
viewpoint (non-diegetic approach). ere are number of design
decisions that need to be made in these two approaches, yet very
lile literature exists to support such decisions. In this study, we
develop simple VR prototype systems that feature both diegetic
and non-diegetic approaches in information display, and conduct
usability testing with 15 participants. From this study, we
identify a few potentially significant factors that future
interaction designers will need to consider in designing usable
information display in VR: the user’s preference changing from
non-diegetic to diegetic approaches as their level of
familiarity/proficiency improves corresponding to their wishes
from simpler, clearer and more consistent displays to more
realistic and immersive ways of display; the strategies needed for
making the sizes of labels/text aached to distant objects more
legible or readable for diegetic displays; and the trade-offs
between access to information and visual obstruction for non-
diegetic displays. Unique affordances of VR interaction mean
that the extensive body of knowledge in the form of design
principles, guidelines and heuristics available today is not
sufficient to support the design of truly usable VR experiences.
We expect that the findings in this study will help the VR
interaction designers more easily create usable VR experiences
in the future.
Metadata
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Event Type: | Conference |
| Refereed: | Yes |
| Uncontrolled Keywords: | Virtual Reality, Design Science, UI Design |
| Subjects: | Computer Science > Information technology Computer Science > Interactive computer systems Computer Science > Visualization |
| DCU Faculties and Centres: | DCU Faculties and Schools > Faculty of Engineering and Computing > School of Computing Research Institutes and Centres > INSIGHT Centre for Data Analytics Research Institutes and Centres > d-real |
| Published in: | Proceedings of the SIGGRAPH International Conference on Virtual Reality Continuum and its Applications. . Association for Computing MachineryNew YorkNYUnited States. ISBN 979-8-4007-1348-4 |
| Publisher: | Association for Computing MachineryNew YorkNYUnited States |
| Official URL: | https://dl.acm.org/doi/proceedings/10.1145/3703619 |
| Copyright Information: | Authors |
| Funders: | Digitally-Enhanced Reality (d-real) under Grant No. 18/CRT/6224, Research Ireland Insight Centre for Data Analytics, SFI/12/RC/2289_P2 |
| ID Code: | 32086 |
| Deposited On: | 07 Jan 2026 10:17 by Hyowon Lee . Last Modified 07 Jan 2026 10:17 |
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