Browse DORAS
Browse Theses
Search
Latest Additions
Creative Commons License
Except where otherwise noted, content on this site is licensed for use under a:

Ray tracing under the microcomputer

Curran, Eugene (1989) Ray tracing under the microcomputer. Master of Science thesis, Dublin City University.

Full text available as:

[img]PDF - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader
4Mb

Abstract

The history of computer graphics is as old, almost, as the history of computing itself. Until recently however, it had tended to be confined to the realm of the “aristocracy” of computer machines because of its requirement of their high power and speed as well as the additional cost of expensive graphics hardware. In the last number of years however, a significant reduction in the price/performance ratio of both graphics and microprocessor technology has brought computer graphics within the grasp of the of the ordinary “working class” PC (Personal Computer). The nett result of this has been an increase m the number of users of computer graphics and its areas of application. One of these areas, that of the of generation of realistic three-dimensional images, is the subject matter of this work. More specifically, this work is concerned with a particular method of generation of such images, known as Raytracmg, which has produced some of the most realistic computer generated images to date. Unfortunately, because of a large appetite for numeric calculation, raytracmg has tended to be restricted to mainframe computers. The motivation behind this research has been to implement a raytracmg algorithm on a microcomputer and investigate its performance. Chapter one gives a general introduction to the area of computer graphics, while chapter two outlines a description of the raytracmg algorithm, its advantages, limitations and optimizing techniques. Chapter three then goes on to discuss the apphcation of raytracmg to the area of solid modelling and sets the context for the description of the research m chapter four, which discusses the design, implementation and performance of MicroTrace, a microcomputer based raytracer. Finally, Chapter five discusses conclusions from the research and possible future enhancements to the work.

Item Type:Thesis (Master of Science)
Date of Award:1989
Refereed:No
Supervisor(s):Scott, Michael
Uncontrolled Keywords:Computer graphics Programming; Ray tracing; 3D graphics
Subjects:Computer Science > Digital electronics
Computer Science > Algorithms
DCU Faculties and Centres:DCU Faculties and Schools > Faculty of Engineering and Computing > School of Computing
Use License:This item is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 3.0 License. View License
ID Code:18466
Deposited On:19 Jul 2013 11:08 by Celine Campbell. Last Modified 21 Nov 2016 13:15

Download statistics

Archive Staff Only: edit this record