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Impact of pre-service teachers’ gaming behaviours on their confidence and competence in applying game-based learning approaches: implications for teacher educators

Butler, Deirdre orcid logoORCID: 0000-0001-7166-3707, Leahy, Margaret orcid logoORCID: 0000-0002-8226-3626, Hsu, Hsiao-Ping orcid logoORCID: 0000-0002-3943-2690 and Moynihan, Denis orcid logoORCID: 0000-0001-6148-5513 (2020) Impact of pre-service teachers’ gaming behaviours on their confidence and competence in applying game-based learning approaches: implications for teacher educators. In: 2020 Annual Conference of the Society for Information Technology and Teacher Education (SITE), 6-10 Apr 2020, Online. ISBN 978-1-939797-48-3

Abstract
Despite the increased popularity of Game-based Learning (GBL), there is still a lack of empirical evidence supporting GBL as an approach and the need for ongoing research is widely advocated (Hainey et al., 2016). In particular, the area of teacher education in GBL is identified as an area of research that warrants increased attention. According to Foster, Shah & Duvall (2015), teachers’ in-ability to use GBL is compounded by the lack of teacher education or professional learning programmes that focus on developing teacher confidence and competence in adopting GBL, particularly at the pre-service level. Accepting the belief that pre-service teacher education has a strong influence on teachers’ use of technology in their practice (Hammond et al, 2009), and acknowledging that a significant variable in teacher acceptance and adoption of GBL in the classroom is the teacher’s own prior experience with gaming (Becker and Jacobsen 2005); this research investigates how pre-service teachers’ gameplay behaviours influenced their confidence and competence towards using GBL. It also examines the implications of pre-service teachers’ confidence and competence towards using GBL approaches for teacher educators and the design of pre-service teacher education programs in GBL.
Metadata
Item Type:Conference or Workshop Item (Paper)
Event Type:Conference
Refereed:Yes
Subjects:Social Sciences > Education
Social Sciences > Educational technology
Social Sciences > Teaching
DCU Faculties and Centres:DCU Faculties and Schools > Institute of Education > School of STEM Education, Innovation, & Global Studies
Published in: Schmidt-Crawford, Denise, (ed.) Proceedings of Society for Information Technology & Teacher Education International Conference 2020. . Association for the Advancement of Computing in Education (AACE). ISBN 978-1-939797-48-3
Publisher:Association for the Advancement of Computing in Education (AACE)
Official URL:https://www.learntechlib.org/p/215942/
Copyright Information:© 2020 Association for the Advancement of Computing in Education (AACE)
Use License:This item is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 3.0 License. View License
ID Code:24692
Deposited On:08 Jul 2020 15:07 by Vidatum Academic . Last Modified 27 Aug 2020 18:29
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